[Map] Willowfield - Rap & Outdoor Fight Club (Gang Hood)

Started by SA:MP, May 10, 2023, 02:54 PM

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SA:MP

[Map] Willowfield - Rap & Outdoor Fight Club (Gang Hood)

Hi, this is a map remastered I made a time ago. It's a clean map with some custom textures, good for gang hood Roleplay. It is located in Willowfield near Stacked.



PS: The .rar attach files contain the code and the .db file if you are interested in changing textures or mapping in texture-studio.



• The map keep the vanilla (original gta sa) aspect;

• Good for Roleplay servers;

• The draw distance is 300.0 default, but you can change it and I recommend for a better experience.































More pictures:

[img]http://[img]https://i.postimg.cc/TP1vPqt0/sa-mp-332.png[/img][/img]

[img]http://[img]https://i.postimg.cc/YCbwkyzj/sa-mp-333.png[/img][/img]

[img]http://[img]https://i.postimg.cc/FK65kdq4/sa-mp-335.png[/img][/img]

[img]http://[img]https://i.postimg.cc/Gt0Wq0dg/sa-mp-338.png[/img][/img]

[img]http://[img]https://i.postimg.cc/vZPCCxGV/sa-mp-342.png[/img][/img]

[img]http://[img]https://i.postimg.cc/fyjrCJHk/sa-mp-343.png[/img][/img]

[img]http://[img]https://i.postimg.cc/bYQWpBz8/sa-mp-344.png[/img][/img]

[img]http://[img]https://i.postimg.cc/Zq225kBY/sa-mp-347.png[/img][/img]

[img]http://[img]https://i.postimg.cc/qM4YRxRK/sa-mp-348.png[/img][/img]



Code of Map:


Code:

//Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
//////////////////////////////////////////////and Crayder////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Map Information////////////////////////////////////////////////////////////////////////////////////////////////
/*
Exported on "2019-02-01 10:46:05" by "Hayran"
Created by "Hayran"
*/
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateObject(8229, 2102.799804, -1863.299804, 15.300000, 0.000000, 0.000000, 179.994995, 300.00);
SetObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetObjectMaterial(tmpobjid, 5, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetObjectMaterial(tmpobjid, 6, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetObjectMaterial(tmpobjid, 7, 10101, "2notherbuildsfe", "sl_vicrfedge", 0x00000000);
tmpobjid = CreateObject(8229, 2124.799804, -1863.299804, 15.199998, 0.000000, 0.000000, 179.994995, 300.00);
SetObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "ferry_build14", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 9514, "711_sfw", "brick", 0x00000000);
tmpobjid = CreateObject(8229, 2147.000000, -1863.300048, 15.100000, 0.000000, 0.000000, 179.994995, 300.00);
SetObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "ferry_build14", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 9514, "711_sfw", "brick", 0x00000000);
tmpobjid = CreateObject(8229, 2169.100097, -1863.300048, 15.100000, 0.000000, 0.000000, 179.994995, 300.00);
SetObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "ferry_build14", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 9514, "711_sfw", "brick", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 9514, "711_sfw", "brick", 0x00000000);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Source: [Map] Willowfield - Rap & Outdoor Fight Club (Gang Hood)